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Sea Hag (CLB-095) Foil - Commander Legends: Battle for Baldur's Gate—
$0.04
The Story
Creature — Hag // Instant — Adventure
Common
Andrea Piparo
3/5
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ModernLEGAL
LegacyLEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyLEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhAquatic Ingress 2U
Instant — Adventure
Up to two target creatures each gain +1/+0 until end of turn and can't be blocked this turn.
When Sea Hag enters the battlefield, creatures your opponent control get -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant — Adventure
Up to two target creatures each gain +1/+0 until end of turn and can't be blocked this turn.
When Sea Hag enters the battlefield, creatures your opponent control get -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
When this creature enters, creatures your opponents control get -4/-0 until end of turn.
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Description
Creature — Hag // Instant — Adventure
Common
Andrea Piparo
3/5
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ModernLEGAL
LegacyLEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyLEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhAquatic Ingress 2U
Instant — Adventure
Up to two target creatures each gain +1/+0 until end of turn and can't be blocked this turn.
When Sea Hag enters the battlefield, creatures your opponent control get -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant — Adventure
Up to two target creatures each gain +1/+0 until end of turn and can't be blocked this turn.
When Sea Hag enters the battlefield, creatures your opponent control get -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
When this creature enters, creatures your opponents control get -4/-0 until end of turn.
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)











