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Rise of the Varmints (OTJ-179)  - Outlaws of Thunder Junction
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Rise of the Varmints (OTJ-179) - Outlaws of Thunder Junction

Rise of the Varmints (OTJ-179) - Outlaws of Thunder Junction

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Rise of the Varmints (OTJ-179) - Outlaws of Thunder Junction

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The Story

Sorcery
Uncommon
Ralph Horsley
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2} (You may pay {2} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Description

Sorcery
Uncommon
Ralph Horsley
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2} (You may pay {2} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Rise of the Varmints (OTJ-179) - Outlaws of Thunder Junction | Others