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From Master to Disciple (ST12-15) - Starter Deck 12: Jesmon
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From Master to Disciple (ST12-15) - Starter Deck 12: Jesmon

From Master to Disciple (ST12-15) - Starter Deck 12: Jesmon

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From $0.42

Original: $1.20

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From Master to Disciple (ST12-15) - Starter Deck 12: Jesmon—

$1.20

$0.42

The Story

Option
Red
2
[Main] Reveal the top 3 cards of your deck. Add 1 card with [Huckmon] or [Sistermon] in its name or [Royal Knight] in its traits among them to your hand. Trash the rest. Then, place this card in your Battle Area.
[Main] [Delay] (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.)
• The next time one of your Digimon would digivolve this turn, reduce the digivolution cost by 1.
[Security] Reveal 3 cards from the top of your deck. Add 1 card with [Huckmon] or [Sistermon] in its name or [Royal Knight] in its traits among them to your hand. Trash the rest. Then, place this card in your Battle Area.

Description

Option
Red
2
[Main] Reveal the top 3 cards of your deck. Add 1 card with [Huckmon] or [Sistermon] in its name or [Royal Knight] in its traits among them to your hand. Trash the rest. Then, place this card in your Battle Area.
[Main] [Delay] (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.)
• The next time one of your Digimon would digivolve this turn, reduce the digivolution cost by 1.
[Security] Reveal 3 cards from the top of your deck. Add 1 card with [Huckmon] or [Sistermon] in its name or [Royal Knight] in its traits among them to your hand. Trash the rest. Then, place this card in your Battle Area.
From Master to Disciple (ST12-15) - Starter Deck 12: Jesmon | Others